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GStreamer OpenGL Plugins 0.10 Library Reference Manual | ![]() |
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enum GstGLDisplayConversion; enum GstGLDisplayProjection; void (*CRCB) (GLuint , GLuint ); gboolean (*CDCB) (GLuint , GLuint , GLuint ); void (*GstGLDisplayThreadFunc) (GstGLDisplay *display, gpointer data); void (*GLCB) (gint , gint , guint , gpointer stuff); GstGLDisplay; GstGLDisplay * gst_gl_display_new (void); void gst_gl_display_create_context (GstGLDisplay *display, GLint width, GLint height, gulong external_gl_context); gboolean gst_gl_display_redisplay (GstGLDisplay *display, GLuint texture, gint width, gint height, gboolean keep_aspect_ratio); void gst_gl_display_thread_add (GstGLDisplay *display, GstGLDisplayThreadFunc func, gpointer data); void gst_gl_display_gen_texture (GstGLDisplay *display, GLuint *pTexture, GLint width, GLint height); void gst_gl_display_del_texture (GstGLDisplay *display, GLuint texture, GLint width, GLint height); void gst_gl_display_init_upload (GstGLDisplay *display, GstVideoFormat video_format, guint gl_width, guint gl_height, gint video_width, gint video_height); gboolean gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture, gint data_width, gint data_height, gpointer data); void gst_gl_display_init_download (GstGLDisplay *display, GstVideoFormat video_format, gint width, gint height); gboolean gst_gl_display_do_download (GstGLDisplay *display, GLuint texture, gint width, gint height, gpointer data); void gst_gl_display_gen_fbo (GstGLDisplay *display, gint width, gint height, GLuint *fbo, GLuint *depthbuffer); gboolean gst_gl_display_use_fbo (GstGLDisplay *display, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb, gint input_texture_width, gint input_texture_height, GLuint input_texture, gdouble proj_param1, gdouble proj_param2, gdouble proj_param3, gdouble proj_param4, GstGLDisplayProjection projection, gpointer *stuff); void gst_gl_display_del_fbo (GstGLDisplay *display, GLuint fbo, GLuint depth_buffer); void gst_gl_display_gen_shader (GstGLDisplay *display, const gchar *shader_vertex_source, const gchar *shader_fragment_source, GstGLShader **shader); void gst_gl_display_del_shader (GstGLDisplay *display, GstGLShader *shader); void gst_gl_display_set_window_id (GstGLDisplay *display, gulong window_id); void gst_gl_display_set_client_reshape_callback (GstGLDisplay *display, CRCB cb); void gst_gl_display_set_client_draw_callback (GstGLDisplay *display, CDCB cb);
typedef enum { GST_GL_DISPLAY_CONVERSION_GLSL, //ARB_fragment_shade GST_GL_DISPLAY_CONVERSION_MATRIX, //ARB_imaging GST_GL_DISPLAY_CONVERSION_MESA, //MESA_ycbcr_texture } GstGLDisplayConversion;
typedef enum { GST_GL_DISPLAY_PROJECTION_ORTHO2D, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE } GstGLDisplayProjection;
void (*GstGLDisplayThreadFunc) (GstGLDisplay *display, gpointer data);
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void gst_gl_display_create_context (GstGLDisplay *display, GLint width, GLint height, gulong external_gl_context);
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gboolean gst_gl_display_redisplay (GstGLDisplay *display, GLuint texture, gint width, gint height, gboolean keep_aspect_ratio);
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void gst_gl_display_thread_add (GstGLDisplay *display, GstGLDisplayThreadFunc func, gpointer data);
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void gst_gl_display_gen_texture (GstGLDisplay *display, GLuint *pTexture, GLint width, GLint height);
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void gst_gl_display_del_texture (GstGLDisplay *display, GLuint texture, GLint width, GLint height);
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void gst_gl_display_init_upload (GstGLDisplay *display, GstVideoFormat video_format, guint gl_width, guint gl_height, gint video_width, gint video_height);
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gboolean gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture, gint data_width, gint data_height, gpointer data);
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void gst_gl_display_init_download (GstGLDisplay *display, GstVideoFormat video_format, gint width, gint height);
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gboolean gst_gl_display_do_download (GstGLDisplay *display, GLuint texture, gint width, gint height, gpointer data);
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void gst_gl_display_gen_fbo (GstGLDisplay *display, gint width, gint height, GLuint *fbo, GLuint *depthbuffer);
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gboolean gst_gl_display_use_fbo (GstGLDisplay *display, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb, gint input_texture_width, gint input_texture_height, GLuint input_texture, gdouble proj_param1, gdouble proj_param2, gdouble proj_param3, gdouble proj_param4, GstGLDisplayProjection projection, gpointer *stuff);
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void gst_gl_display_del_fbo (GstGLDisplay *display, GLuint fbo, GLuint depth_buffer);
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void gst_gl_display_gen_shader (GstGLDisplay *display, const gchar *shader_vertex_source, const gchar *shader_fragment_source, GstGLShader **shader);
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void gst_gl_display_del_shader (GstGLDisplay *display, GstGLShader *shader);
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void gst_gl_display_set_window_id (GstGLDisplay *display, gulong window_id);
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void gst_gl_display_set_client_reshape_callback (GstGLDisplay *display, CRCB cb);
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