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Function add_component

	void CL_GUILayoutCorners::add_component(
		CL_GUIComponent * component,
		CL_ComponentAnchorPoint  ap_tl,
		int dist_tl_x,
		int dist_tl_y,
		CL_ComponentAnchorPoint  ap_br,
		int dist_br_x,
		int dist_br_y);