Create a rotation matrix using euler angles.
static CL_Mat4<Type> CL_Mat4< Type >::rotate( const CL_Angle & angle, Type x, Type y, Type z, bool normalize = true); static CL_Mat4<Type> CL_Mat4< Type >::rotate( const CL_Angle & angle_x, const CL_Angle & angle_y, const CL_Angle & angle_z, CL_EulerOrder order);
Detailed description:
Matrix is created in the Column-Major matrix format (opengl native)